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/ Case study · GameSource reviewed · October 2026

Cegat Tabrak

Collect files. Guard the gate. Finish the shift.

Creator · end-to-end2026Unity · 1.0.3 · iPhone & iPad
View contribution & implementation evidence ↓
iOS
UnityC#URPShaderLab
Unity · 1.0.3 · iPhone & iPad

Collect files. Guard the gate. Finish the shift.

iOS

Designed and built by Alexanders Schwartzmann · end-to-end

  • Game design & career loop
  • Unity gameplay & HUD
  • Inspection & transfer mechanics
  • Career saves & equipment
View contribution & implementation evidence ↗
Cegat TabrakInteractive walkthrough

Play as the neighborhood guard: collect a visitor’s files, solve the inspection, transfer them, then manage your shift income and equipment.

Cegat Tabrak: Meet a visitor at the gate
Explore the product

Meet a visitor at the gate

The current 1.0.3 HUD opens with a visitor at the guard post. Tagih File starts the inspection; Lewatkan continues the encounter. Energy, calm, wages, and archive capacity stay visible.

1.0.3 source · fresh native Unity renders with in-memory scenarios

1 / 5
Cegat Tabrak · Meet a visitor at the gate
Interactive walkthrough using real product captures. Screen navigation stays in this portfolio.
Feature highlights
  • 1.0.3 career shift & guest encounters
  • Inspect and transfer guest files
  • Shift pay, archives & equipment upgrades
Built with

Unity / C# / URP / ShaderLab

The problem
A guard’s daily routine needs decisions, tension, and a reason to return next shift.
What I built
A Unity career loop: meet visitors, inspect files, transfer them, and manage equipment.
What it enables
Inspection decisions connect to shift wages, archive capacity, and the next upgrade.
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Contribution & implementation

I designed and built this project end to end.

Project creator

Alexanders Schwartzmann

From product design, UX, and architecture to the feature implementation below.

My implementation scope
  • Game design & career loop
  • Unity gameplay & HUD
  • Inspection & transfer mechanics
  • Career saves & equipment

How the main flow works

  1. 01

    Visitor arrives at the guard post

  2. 02

    Inspect the requested files

  3. 03

    Transfer to the archive

  4. 04

    Shift pay & equipment upgrades

Implementation evidence

The implemented feature, how it works, and the technical decision behind it.

01 / Original screen & source

An inspection inside the career loop

The 1.0.3 game connects a visitor encounter to photo matching, then file transfer and archive capacity.

Technical decision

Inspection is part of the guard’s ongoing career, with the HUD carrying energy, wages, and archive state.

02 / Original screen & source

Progression that survives scene changes

The shared CareerSession holds the career state used by shift results, archives, and equipment screens.

Technical decision

Career state is shared across scenes, rather than each screen keeping a separate progression record.

Evidence scope

Native Unity renders from 1.0.3 with in-memory scenarios. This verifies screen rendering, not an IPA recording, physical-device performance, or a new App Store release.

1.0.3 source · fresh native Unity renders with in-memory scenarios ·

Core purpose

Play as the neighborhood guard: collect a visitor’s files, solve the inspection, transfer them, then manage your shift income and equipment.

Feature highlights

  • 1.0.3 career shift & guest encounters
  • Inspect and transfer guest files
  • Shift pay, archives & equipment upgrades

The walkthrough

Meet a visitor at the gate

The current 1.0.3 HUD opens with a visitor at the guard post. Tagih File starts the inspection; Lewatkan continues the encounter. Energy, calm, wages, and archive capacity stay visible.

Inspect the requested files

This visit uses photo matching: compare three references with five candidates, then submit the matching three. Wrong live submissions can lead to a crash and gate repairs.

Transfer files at the guard post

After a valid selection, transfer progress appears above the guard in the game world. The transfer stage connects the inspection with the archive and the next visitor.

Collect the shift pay

The current results screen explains wages, the seven-shift bonus, other rewards, and deductions, with routes to the next day, archive, and upgrades. The capture uses a sample payroll scenario.

Upgrade the guard’s equipment

The original upgrade screen compares the installed equipment with the next rank and its cost. This preview does not buy anything.

Source and preview scope

1.0.3 source · fresh native Unity renders with in-memory scenarios. Captured on 13 October 2026. Screen navigation stays within this portfolio.

ProjectSettings identifies version 1.0.3. The October 9 release receipt records iOS candidate 1.0.3 (18). This footage renders the local source; it is not an IPA recording or evidence of the current App Store status.